
Building features driven by community feedback and making sure artists at every stage of production are able to work efficiently have been development priorities for Maya 2020,” said Chris Vienneau, senior director, Media & Entertainment products, Autodesk. “As the demand for entertainment content continues to explode, artists need tools that augment the creative process, enabling them to work faster and put their best creative foot forward. Rigging improvements: Simplify rig and character TD work with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.

Modeling enhancements: Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features.Viewport improvements: Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.Bifrost for Maya: Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.


Over 60 animation features and updates to the graph editor and time slider.The release also includes Arnold 6, which can now be used for production rendering on both the CPU and GPU, as well as significant performance enhancements and new simulation features to Bifrost, the visual programming environment in Maya. SAN FRANCISCO, CA – Autodesk today has announced the release of Maya 2020, bringing animators, modelers, riggers, and technical artists a host of new tools and improvements that enable faster, more intuitive CG content creation from first concept to final delivery.īuilding on powerful animation features introduced in Maya 2019, Maya 2020 adds more than 60 new updates animators will notice in their day-to-day work.
